
Spore is, at first glance, an evolution game: the player molds and guides a single-celled species across many generations, until it becomes intelligent, at which point the player begins molding and guiding a society into a spacefaring civilization. Spore’s main innovation, the basis of its scope and open-endedness, is that Wright has returned to procedural generation.
I personally can’t wait for this because it seems like it would be so different from every

